Wednesday, September 22, 2010

Creating a Character in Blender



Creating basic characters
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This post follows the following video tutorial: here.

Note 1: Decide what your character is going to be used for(ex. film, tv, games, ect). Depending on that helps with how you will want to build your character. For example, if you are creating a character for a game, the lower number of polygons you can create a well designed character with, the better because the more complex the figure is, the longer it will take to process causing the game to be virtually unplayable on a normal computer if the characters are too complex/detailed.


Note 2: The default cube might need to be rotated(rz) in order to be easily viewed.

1.) Numpad 1(or View >> Front)
2.) edit mode
3.) select all vertices
4.) W(specials menu) >> Ok(accept default)
5.) z(wireframe view)
6.) deselect 3d tranform (the hand next to "Global"
7.) A(deselect all vertices)
8.) Press B and drag mouse to "box select" the lower right leg
9.) Press the E key >> region & drag mouse
10.) sz 0 <-- scale vertices
11.) e >> region & drag
12.) A(deselect vertices)
13.) B & drag over left side vertices
14.) X(delete) vertices (half the object should disappear)
15.) edit panel(four dots, F9) >> Modifiers tab >> Add modifer
>> Mirror (make sure x and "Do clipping" are enabled)
16.) B & drag over right side "arm" area >> E >> region
17.) B & drag near "head region" >> E >> region
18.) To apply the mirror: tab(to object mode)
>> Modifiers tab >> "Apply"

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